Store game · Puzzle
A one-rule puzzle game: connect every point with a single stroke, across 850 stages in 15 levels.
Opens the official store page
1LINE has exactly one rule. Each stage shows a figure made of points, and the player has to trace through all of them in a single unbroken stroke. Where the line begins doesn't matter. That's the whole game, pitched as a brain-training exercise for a commute or the last few minutes before bed. There are 15 levels containing 850 stages in total. Early figures are simple shapes, and each new level adds more lines, so the drawings get more tangled as progress continues. Some stages also use special line types, including one-way lines and overlapping lines, which change how a route can be planned. Hints are available for the stages that refuse to give way. The game is free to play. One practical tip from the developer: the easy stages aren't filler, since the tricks needed for the later puzzles are introduced there.
One rule, 850 stages. 1LINE from Gamincat presents a figure built from dots and asks you to draw through all of them without lifting your finger. Nothing else is layered on: no timer, no score multipliers, no story.
The stages are grouped into 15 levels. The first ones are plain shapes, and each level after that adds more lines until the drawings become proper tangles. A few special line types appear along the way, including one-way lines and overlapping ones, and those are what turn a tracing exercise into a routing problem.
A stage takes somewhere between ten seconds and a few minutes. You look at the figure, decide where to start (it genuinely doesn't matter where), and drag your finger across the points. If you reach a dead end with points still unvisited, you reset and try another starting corner or another order.
The later special lines change the planning: a one-way segment can only be crossed in a set direction, and overlapping lines mean some crossings have to be revisited. Hints exist for the stubborn ones. Gamincat's own advice is that the easy stages teach the tricks the hard ones depend on, so skipping ahead is a mistake.
This is the digital version of the pen-and-paper puzzle most people tried as children, and that familiarity drives the searches. The pitch is brain training for a commute or the last minutes before sleep, and the single-rule design means there's nothing to relearn after a week away. 850 stages is enough to make it a long-term habit.
A puzzle like this needs very little on screen: points, lines, and the stroke you're drawing. The five screenshots are presumably variations on that, from simple polygons to the knottier late figures. Expect a clean, mostly empty layout with the stage counter and a hint button, since anything more would get in the way of seeing the figure.
Gamincat is a small studio with a 4.7 rating across more than 10K ratings here, which is a healthy sample for a niche puzzle. With a fixed stage count of 850, the game doesn't depend on constant updates to stay worthwhile, and the listing gives no version or changelog to judge recent activity. It's linked on the App Store only.
Bedtime wind-down
Quiet, timer-free puzzles that don't wind you up before sleep.
Route-planning minds
If you like Euler-path style problems, the later overlapping stages are the good part.
Children's puzzle revisited
Adults who remember drawing houses in one stroke get the grown-up version.
Oddly, the age rating is 17+, which is hard to square with a tracing puzzle and may relate to advertising content rather than the game itself; the listing doesn't explain it. It's free. Hints are mentioned, so there may be something to buy or watch to earn them, but ads and in-app purchases aren't confirmed. No account or online requirement is stated.
App Store only in our records.
Our take
A good install for anyone who wants a calm, logic-based puzzle with real depth in the later stages. The 17+ rating is worth a second look if you're choosing games for a child, since the content itself appears harmless but something triggered that rating. If you need visual flair or a narrative to stay interested, 1LINE is too plain for you.