Store game · Strategy
Turn-based WW2 strategy with 100-plus historical campaigns, conquest mode and general upgrades, offline.
Opens the official store page
Over 100 scenario campaigns anchor World Conqueror 4, a turn-based strategy game covering the Second World War and beyond that runs offline. The scenarios re-stage events such as Dunkirk, Stalingrad, the North Africa campaign and Midway, each with objectives to meet within a set number of turns. Conquest mode opens the whole globe in four eras, starting in 1939, then 1943, then the 1950 Cold War and finally a 1980 modern setting. Pick any nation, handle diplomacy and alliances, build cities, research technology and raise armies, with scores ranked against other players. A Conquest Challenge variant adds enemy buffs. Legion mode trains troops at HQ and fields named elite units like the King Tiger, IS-3 and USS Enterprise, while generals can be promoted, equipped with skills and decorated with medals. The store copy describes it as both real-time and turn-based; the mode descriptions point to turns.
Suzhou Yisiyou's wargame is built around 100-plus scenario campaigns re-staging WW2 battles, Dunkirk, Stalingrad, North Africa and Midway among them, each with objectives and a turn limit. It runs offline.
Conquest mode opens the globe in four eras: 1939, 1943, a 1950 Cold War and a 1980 modern setting. Pick a nation, handle diplomacy, build, research and raise armies, with your score ranked against everyone else's. Legion mode fields named elite units such as the King Tiger and USS Enterprise, and generals gain skills and medals. The store copy claims real-time and turn-based play, but the modes read as turn-based. Rated 9+, free, 4.7 from 10,000-plus reviewers.
A scenario drops you into a historical position with a goal and a turn count. Each turn you move units across a hex map, attack, reinforce and manage the budget, then hand over. The clock is the turn limit, so a slow, careful advance can fail on time even if it never loses a battle.
Conquest is the long game: a whole world, any nation, and the freedom to steer history from 1939 or 1980. Generals matter here, since their skills and medals tilt engagements. Legion mode is a shorter loop of HQ training and elite deployment. Sessions range from a twenty-minute scenario to a conquest campaign spanning days.
Historical wargamers on mobile have limited choice, and this series is one of the names that comes up. The scenario count is the hook, the offline support seals it for commuters, and the four-era conquest mode gives alternate-history players their sandbox. The 4.7 rating from more than 10,000 reviewers indicates the series has kept its base happy.
A hex map with national colours, unit counters rendered as small vehicles and soldiers, and period-appropriate portraits for generals is the format this series has used throughout. Five screenshots are attached. The interface will be dense: unit stats, terrain effects, diplomacy panels and tech trees all need screen space, and the Strategy category promises exactly that.
The developer is a Chinese studio with a line of similar wargames, and this one is numbered, so it's part of a series rather than a one-off. The 4.7 rating is strong, from a mid-sized base above 10,000. The listing doesn't describe updates, and the real-time versus turn-based inconsistency in the store copy is a small sign of uneven attention. Only the App Store link is present.
Scenario collectors
Over 100 historical battles with turn limits give a long list of discrete challenges.
Cold War what-ifs
Conquest eras in 1950 and 1980 extend the sandbox past the usual 1945 stopping point.
General builders
Promoting officers and hanging medals on them adds an RPG layer to the wargame.
Rated 9+. Free, and the listing doesn't describe in-app purchases or ads, though elite units and general upgrades are the kind of thing wargames commonly sell, so expect some. Offline play is confirmed; the ranked conquest scores will need a connection to submit. No account requirement is described.
Storage footprint and regional limits aren't stated.
Our take
Recommended for anyone who wants a deep, offline historical wargame with a huge scenario list and doesn't mind a dense interface. Casual strategy players, or anyone expecting the real-time play the store copy mentions, should read the mode descriptions first; this is a turn-based game and it rewards patience over reflexes.