Store game · Strategy
Napoleonic strategy where every player's orders are issued at once and resolved together.
Opens the official store page
A Napoleonic-era strategy game built around one twist: turns are simultaneous. Everyone issues orders to their troops at the same time, and only when the turn closes do all those orders play out together. There's no sitting through an opponent's move and no reading their position before committing to a plan. That structure makes the game less about memorised openings and more about second-guessing. A flanking manoeuvre that would be safe in a normal turn-based game might run straight into a column that was also advancing. The result is a battlefield that's hard to predict even with a sound plan. Lines of Battle is aimed at both PC and mobile, and the developers are openly asking for feedback, so expect it to keep changing.
A Napoleonic strategy game with one idea at its centre: every player issues orders simultaneously, and they resolve together once the turn ends. There's no watching an opponent move first and no reacting to a known position before committing.
Sophie Games aims it at both PC and mobile and is openly asking for feedback, so it's a work in progress. The listing has 66 ratings and a 3.9 average, by far the smallest footprint in this batch, and only three screenshots on the page.
You look at the map, guess what your opponent will do, and give your columns their orders. Then the turn plays out and you find out whether the flank you sent round was safe or walked into an advance that was happening at the same time. It rewards reading people more than memorising openings.
Because plans collide rather than alternate, even a sound setup can go wrong, and that unpredictability is deliberate. Sessions are match-length, and the game expects you to think between turns rather than tap through them.
It's a niche search: people who like Napoleonic wargames or who've heard about simultaneous-turn systems and want to try one. There aren't many on phones. The developer's open request for feedback attracts players who enjoy early builds and want to shape a game. The small rating count means it's still finding its audience.
Only three screenshots are on the page, fewer than any other game here, which fits an early-stage project. Strategy games in this period usually show a top-down or isometric battlefield with unit blocks or sprites in regimental colours. Expect a functional interface focused on order-giving rather than spectacle, though the listing doesn't describe the art.
Sophie Games Inc. says the game is still changing and is seeking feedback, which is the clearest statement of active development in this batch, but 66 ratings and a 3.9 average mean it has barely been tested by the public. Despite the PC ambition, the page links to Apple's store and nowhere else. Treat it as early rather than established.
Simultaneous-turn tactics
Everyone commits at once, so reading your opponent matters more than reacting.
Napoleonic wargamers
The period and the column-and-flank thinking are the point.
Early-build feedback
The developer wants opinions, and the game will change in response.
Rated 4+, which is lenient for a wargame but reflects the abstraction. It's free; the listing doesn't mention purchases, ads or a subscription at all, so the business model is unknown.
Multiplayer against other people presumably needs a connection, though the listing doesn't say whether there's an offline or AI mode. Storage, account requirements and region details are not stated. Expect rough edges given the development status.
Our take
Try it if simultaneous-turn strategy interests you and you're patient with unfinished games; the central idea is genuinely different. Pass if a polished, well-reviewed wargame is what you're after, because 66 ratings and a 3.9 score don't yet make that case, and the developer's own framing says it's still being shaped.