Store game · Casual
A crowd runner where you pick gates to grow a stickman army, then clash with the enemy mob at the finish.
Opens the official store page
In Count Masters you steer a crowd of stickmen down a track, choosing between gates that multiply or add to your numbers. Pick well and the group swells; pick badly and you arrive at the end thin. Each run finishes with a clash against an opposing crowd, and the side with more bodies usually wins. Along the way there are obstacles to smash through, coins to collect and level upgrades to spend them on. Runs build toward a final showdown with a stickman king and his castle. The visuals are bright and the mechanics can be learned in a single attempt, which is the appeal of a casual runner like this. It's a free game aimed at short sessions rather than deep progression.
A crowd runner, which means you steer a mob of stickmen down a lane and pick which gate they pass through. Gates add to the crowd or multiply it, and bad picks or missed obstacles thin it out. At the end of the lane an opposing crowd is waiting, and numbers decide the fight.
Freeplay's version of the idea adds coins to collect, upgrades to spend them on, and a stickman king with a castle as the periodic big showdown. The description is honest that it's built for short sessions rather than long-term progression, and it's free.
Thirty seconds, give or take. You swipe left and right to choose gates and dodge obstacles while the crowd runs on its own, then watch two mobs collide and hope yours was bigger. Then you do it again. The decisions are simple arithmetic (times two beats plus twenty when you're already large) but the speed makes them feel sharper than they are.
Coins flow in constantly and the upgrades make the next run slightly easier, which is the whole progression. Sessions tend to be a string of runs until a king fight, then a natural stopping point.
This is the kind of game people see in a video advert inside another game and go looking for by its visuals, since the stickman crowd is instantly recognisable. It gets installed for a train ride or a queue and often deleted after a week, which the developer seems to understand. The appeal is immediate comprehension: there is nothing to learn.
Bright, flat and cartoonish, with a stickman mob against clean colours, exactly as the description says. The five screenshots will show gates with numbers on them, crowds mid-run and probably a castle. Everything is big, because the game is read at speed. The interface is a coin counter and a level indicator, and that's about it.
More than a hundred thousand ratings at 4.5 indicates a very large audience for what is a simple game, and Freeplay LLC is the kind of developer that keeps a hit like this ticking over because the economics of casual runners depend on volume. Our page links the App Store only. Nothing in the data tells us about the pace of updates.
Queue filler
A full run is well under a minute, so you'll never be caught mid-level.
Zero learning curve
Swipe toward the bigger number is the whole instruction set.
Kids who like counting
The gate arithmetic makes it a sneaky counting exercise, though the rating is 12+.
Rated 12+, which is likely down to advertising rather than content, since the game itself is stickmen bumping into each other. It's free; the listing doesn't say so directly, but casual runners of this type are usually ad-funded with an option to pay the ads away, so expect that. No account or connection requirement is mentioned. Storage will be modest, and regional limits aren't mentioned.
Our take
Install it for a specific stretch of waiting and expect to enjoy it for exactly as long as the novelty lasts, which is a fair deal at no cost. There's no depth, and the developer doesn't pretend there is. Anyone who wants a game they'll still be playing next month should look at almost anything else in this batch.