Store game · Casual
An arcade roguelite about digging through mines, fighting bosses and filling a museum with finds.
Opens the official store page
Part digger, part hack-and-slash. The player's miner tunnels downward through a 3D roguelite dungeon, smashing through rock and whatever stands in the way, picking up gold and resources and taking on mini-quests along the route. The deeper the dig, the nastier the enemies, with full-size bosses waiting at intervals. Several different mines are available to explore, and the gold funds equipment upgrades that make the next run go further. Loot and gear customise the hero, and new skills can be learned for more damage. Anything rare that's dug up ends up in a museum, which works as both a trophy room and a record of progress. Controls are kept deliberately simple. The developer promises more content in future updates, and the game carries a 13+ rating.
Half mining game, half hack-and-slash, with a roguelite structure underneath. Your miner tunnels straight down through a 3D dungeon, breaking rock, collecting gold and resources, and fighting whatever the depths throw up, with full bosses at set intervals.
TapNice has built persistence around the runs. Gold buys equipment that makes the next descent go deeper, loot shapes the hero's look, new skills raise the damage, and anything rare ends up on display in a museum that doubles as a progress log.
A run is a descent. You dig, you fight, you grab a mini-quest or two along the way, and eventually something kills you or you decide to stop. Back at the surface, the haul becomes upgrades, and the next run starts a little stronger.
Several mines are available, so there's some choice of destination. The controls are intentionally minimal, which keeps attention on the dig rather than on finger gymnastics, and the museum gives completionists a shelf to fill.
The combination is the draw. Digging games and roguelites are each well served, but a 3D version that does both with proper bosses and a trophy museum is less common. People also look for it because the loop of dig, die, upgrade, repeat is easy to pick up and hard to put down, and the simple controls suit phones.
The listing describes a 3D roguelite dungeon, so expect chunky underground environments with a readable top-down or isometric view and plenty of rock-breaking effects. The store page offers five screenshots. The museum screen is likely to be the most distinctive view, since a wall of rare finds is unusual in a digger.
Roughly a thousand ratings at 4.6 is a small but positive sample. TapNice Sp. z o.o. is a Polish studio, and the description promises more content in future updates, which is a statement of intent rather than evidence. App Store only in our data, with no version number, so update history is unknown.
Dig-and-upgrade loops
Each failed run buys the gear that makes the next one deeper, which is the roguelite hook done simply.
Boss-hunting miners
Full-size bosses at intervals give the descent a rhythm beyond rock and gold.
Museum completionists
Rare finds go on display, so there is a tangible record of every lucky dig.
The age rating is listed as 12+ in the store data, though the description mentions a 13+ rating, so the two are close but not identical. It's free, and the listing doesn't specify what is sold in-app, whether ads run, or whether an account is needed. Offline support, storage size and regional limits are unstated.
Our take
A solid pick for anyone who likes incremental progress and doesn't mind dying a lot on the way to it. The museum is a nice touch that gives the grind some meaning. Players who want narrative or complex combat should skip it; the deliberately simple controls mean depth comes from upgrades, not from technique.