Store game · Adventure
Story-driven escape-room adventures, from an NCIS case to a horror tale, free with optional paid hints.
Opens the official store page
Haiku Games bundles several story-driven escape-room adventures into one app, and the stories are the point. The current headline chapter is NCIS: Shadow Strike, which puts the player in the shoes of agents from the TV series investigating an explosion aboard a Navy ship. Alongside it sit On Thin Ice, a murder case led by Detective Kate Gray, a horror story in which a boy named Julian Torres is hunted by a killer called Mirror Man, and the fantasy tale Legend of the Sacred Stones, set on cursed Tempus Island. Play follows point-and-click tradition: search scenes for clues and hidden objects, gather tools into an inventory, interrogate suspects where the story calls for it, and work through the logic puzzles that gate each room. Everything is free. Hints can be bought when a puzzle stalls, but the studio says it never designs puzzles to force a purchase.
Haiku Games has built a small anthology of escape-room adventures and put them inside one download. The current lead story is NCIS: Shadow Strike, in which you play agents from the TV series investigating a blast on a Navy vessel. Alongside it are a detective murder case, On Thin Ice, a horror story about a boy stalked by a figure called Mirror Man, and a fantasy tale set on cursed Tempus Island.
Each is a complete narrative with its own cast, not a themed skin on the same puzzles. Haiku describes the stories as the point, and the puzzles exist to pace them rather than the other way around.
You arrive in a scene, tap around to find clues and hidden objects, collect tools into an inventory, and work out how they combine to open the way forward. Some chapters have suspects to interrogate; others are pure room-escape logic. The NCIS story leans toward investigation, the horror one toward dread.
A chapter takes perhaps twenty to forty minutes, so a full story spans a few evenings. When a puzzle stalls you can buy hints, but the studio states it never designs a puzzle to force that purchase, and in practice most answers are reachable with patience and a careful look around the room.
Escape-room fans want narrative, not just locks, and this is one of the few mobile series that treats story as the main course. The NCIS licence draws in people searching for the show by name, and the horror and fantasy chapters catch players who want variety in tone. The 4.8 rating and the no-forced-purchase promise do the rest.
Point-and-click adventures live on hand-drawn scenes, and each of the four stories here has its own setting, from a Navy ship to a cursed island, so the five screenshots probably span quite different palettes. Expect static, detailed rooms with tappable hotspots, an inventory strip along one edge, and dialogue portraits during the interrogation scenes.
Haiku Games Co is a studio whose output is this anthology, and the presence of a current headline chapter tied to a TV licence suggests new stories are still being produced. The rating is 4.8 from more than 10K ratings, a strong result for an adventure title. No version string is available, and the listing is App Store only in our records.
Story-first puzzlers
The narratives are written to be followed, not skipped past to the next lock.
TV tie-in curiosity
The NCIS chapter is a rare licensed escape game that puts you in the agents' shoes.
Evening chapters
A chapter fits comfortably into the hour after dinner.
The 12+ rating reflects murder investigations and a horror storyline, so the Mirror Man chapter in particular isn't for younger children. Everything is free to play, with hints as the only mentioned purchase. The listing doesn't say whether the stories can be played offline, whether ads appear, or whether an account is needed.
Only the App Store entry is in our data.
Our take
A clear recommendation for adventure fans who want the escape-room format with actual writing behind it, and a good entry point for NCIS viewers who don't normally play puzzle games. Skip it if you want pure logic puzzles with no dialogue to tap through, or if horror themes are a problem; one of the four stories is squarely in that territory.