Store game · Adventure
A third-person cover shooter where a lone commando fights waves of enemies to avenge his unit.
Opens the official store page
Stranded behind enemy lines after a failed strike against a dictator, the hero of Frontline Commando is out for revenge. It's a cover shooter: you pop up from destructible cover to shoot, duck back down, and work through waves of enemies that grow tougher as each mission goes on. Missions mix objectives, from taking down helicopters and jeeps to clearing fortified bases, and the environments break apart under fire. The arsenal runs to assault rifles, sniper rifles, shotguns and rocket launchers, backed by med kits and armour. The visuals aim for console quality, with advanced physics behind the destruction. It's free with optional purchases, shows ads, needs a network connection, and Glu notes it isn't intended for children.
A cover shooter from Glu, filed under Adventure in the store but closer to a third-person action game in practice. The premise is a failed strike against a dictator, a commando left behind, and a grudge to settle one mission at a time.
The listing stresses destruction: cover crumbles, environments come apart, and the physics work is part of the pitch. It carries a 17+ rating, which fits a game whose main verbs are shoot and duck.
You press into cover, lean out, fire, and get back down before the return volley lands. That loop repeats across each mission while the enemies thicken and your cover gets chipped away beneath you. Objectives break the rhythm up: a helicopter to bring down, jeeps to stop, a fortified base to clear.
Between firefights you swap between rifles, snipers, shotguns and rocket launchers, and lean on med kits and armour when a wave goes badly. It's a stop-and-pop structure, so sessions are short and tense rather than sprawling.
People look for it because it's a recognisable name from the early days of mobile shooters, and because the cover mechanic is easier on a touchscreen than free movement. A 4.3 rating from a modest 1K+ pool suggests a loyal rather than huge audience, and the free price with ads keeps the entry cost at zero.
The listing claims console-quality visuals, and the five screenshots on the page are where you'd judge that for yourself. Expect a third-person camera, military greys and browns, and plenty of debris when cover gives way. The destruction physics are the visual centrepiece, so the look leans on movement and particle effects rather than art style.
Glu Games is a long-established mobile publisher, which counts for something. There's no Play Store entry, just the App Store, and the rating pool is small at 1K+. The listing gives no version string for games, so how recently it was touched is not something this data can tell you.
Short tense firefights
Each wave is a few minutes of popping up and ducking down, which suits a quick break.
Fans of destructible cover
Watching the scenery fall apart under fire is the main reason this one stands out.
Revenge-plot action
The lone-soldier setup gives the missions a thread without demanding much attention.
It's rated 17+, and Glu says plainly that it isn't meant for children. The download is free, but there are optional purchases and the game shows ads, so budget for interruptions or for paying to reduce them. A network connection is needed to play, which rules out offline sessions.
The listing doesn't say how much storage it takes, whether an account is required, or whether any regions are excluded, so check the store page before committing.
Our take
Install it if you want a shooter that works on a phone without a controller and don't mind ads paying for it. The cover system is the right fit for touch. Skip it if you're after an offline game or anything for younger players; the 17+ rating and the connection requirement both close those doors.