Store game · Simulation
The text-based life simulator: steer a character from birth to death through choices, good or otherwise.
Opens the official store page
Candywriter's BitLife is a life simulator told entirely in text. A character is born, and from there every tap is a decision that moves their story along: schooling, careers, relationships, marriage, children, and plenty of less wholesome options. Choices stack up year after year, so early decisions keep shaping later life. There's no single right way to play. One run can aim for the model citizen route of a steady job, a loving marriage and a family. Another can slide into crime, with prison trouble, smuggling goods across borders and bank robberies, or into drama through cheating and betrayal, with the fallout to match. The game tracks the consequences either way, and no two lives are meant to end up the same. It's free to play.
Candywriter's BitLife tells a whole life in text. Someone is born, and every tap afterwards is a decision: schooling, career, relationships, marriage, children, and a long list of less respectable options. Decisions accumulate year by year, so a choice made at sixteen still echoes at sixty.
There's no intended path. One life can be the model citizen, steady job and happy family; the next can tumble into crime, prison, smuggling and bank robbery, or into melodrama through cheating and betrayal. The game tracks consequences either way, and the aim is that no two lives finish alike. The download is free.
You start with a baby, a name and a random family, then press the age button to advance a year. Each year brings events and choices, and you decide. Study or slack off, take the job or the gap year, propose or cheat. Stats for happiness, health, smarts and looks shift in response.
A full life takes twenty or thirty minutes if you read everything, and the natural end is to start another with a different plan. The listing doesn't describe challenges or ribbons, but the structure invites self-set goals: become a surgeon, end up in prison, outlive everyone. It's an ideal game for a phone held in one hand.
The 1M+ ratings make it one of the most-played games on the store, so people search for it by name after hearing about it from friends or seeing lives shared online. The appeal is simple: it's a story generator you steer, and the freedom to be awful without consequence is a large part of why it travels so well by word of mouth.
Text-based means exactly that: menus, event pop-ups, stat bars and a character card, dressed in a clean, flat style. The five screenshots will be variations on the yearly event screen and the stats view. The absence of 3D or animation is a feature, since it keeps the game fast, readable and playable anywhere without drawing attention.
A 4.8 rating from more than a million ratings is as strong a signal as the store provides, and Candywriter, LLC has built a franchise around it. Text content is cheap to expand, which fits a game that thrives on new scenarios. No version string is recorded here, and only the App Store link appears in our data.
Story generation
Each life produces a narrative worth retelling to someone.
One-handed reading
Text and taps mean it works standing on a train.
Deliberately bad choices
The crime and chaos routes are half the appeal.
Rated 17+, and deservedly so: crime, drugs, affairs and worse are all available choices, so this isn't for children despite its cartoon-free, text-only format. It's free to play. The listing doesn't mention in-app purchases, ads, accounts or offline support, so expect the typical free-to-play arrangement and verify after installing.
Only the App Store entry is in our records.
Our take
If you've never tried a life simulator, start here; it's the defining example and the free version is generous enough to judge it. Adults who enjoy dark humour and emergent stories will get the most out of it. Parents should take the 17+ rating at face value, and anyone who wants visuals, voice or action should look at 100 Years or elsewhere.