Store game · Simulation
Turn-based grand strategy where you run any nation, real or invented, through diplomacy, war and tech.
Opens the official store page
Warnament is grand strategy played in turns game that puts a whole world map in your hands and doesn't mind what you do with it. You can run France as a theocracy, march communist Luxembourg on Berlin, or ignore real geography entirely and build an alternate-history scenario of your own. It was shaped with input from its player community and aims for depth without the usual bulk. Diplomacy covers wars, peace treaties, pacts, alliances, independence guarantees, vassalage and sanctions, and you can pull allies into your conflicts. The military side ranges from infantry up to nuclear and chemical weapons, with cruisers, battleships and carriers at sea and fortresses on land. A technology tree opens buildings and structures, and you pick from around six political regimes and manage each province separately. Scenario creation is as much a feature as the wars themselves.
Ludenio Labs has made a grand strategy game that hands you the whole world map and declines to tell you what to do with it. Run France as a theocracy. Send a communist Luxembourg marching on Berlin. Ignore real borders and build an alternate history from scratch. Player community input shaped it, the developer says, and it targets depth without bulk.
Diplomacy runs from pacts and vassalage to sanctions; the military side climbs from infantry to nuclear and chemical weapons, with a navy and fortresses; a tech tree opens buildings; around six political regimes are on offer. It's free, rated 4+, and has a 4.6 from just 136 reviewers.
Turns, not real time. You pick a nation, or draw your own, and each turn you set policies, manage provinces one by one, move armies and work the diplomatic channels. Wars can be declared, allies dragged in, independence guaranteed, vassals taken, sanctions imposed. Technology research gradually opens new structures and unit types, up to the sort of weapons that end a game quickly.
The scenario editor is the other half. Building a what-if setup, with made-up states or rearranged alliances, and then playing it through is as much the point as any single war. Sessions can be long, since a global map in turns doesn't resolve fast.
Alternate-history players. People who want to redraw Europe or test whether a small nation can win a continental war search for exactly this, and the mainstream grand-strategy names rarely exist on phones. The review count is tiny at 136, so this is still a niche discovery rather than a chart fixture, which is part of its appeal to that crowd.
A political world map in a flat, coloured-provinces style is the genre convention and almost certainly the case here, with panels for diplomacy, military and tech layered over it. Five screenshots are included. Expect a dense interface; grand strategy on a phone screen means menus within menus, and the listing's depth claims imply plenty of them.
With 136 ratings, the data is thin. The 4.6 average is encouraging but not statistically weighty. Ludenio Labs mentions community input in the game's design, which suggests an engaged developer, though nothing on the page describes update frequency. Only the App Store is linked, so there's no second storefront to compare against.
Alternate-history writers
The scenario tools let you set up a what-if world and then play it out.
Diplomacy-first strategists
Pacts, vassalage, sanctions and guarantees offer more levers than most mobile wargames.
Patient map-painters
Managing every province in turns suits people who like slow, sprawling campaigns.
Rated 4+, though the content includes nuclear and chemical warfare in abstract map form. It's free, and the listing doesn't describe in-app purchases, ads, or whether a connection or account is required. Offline play isn't mentioned either way.
Given how little the page says about monetisation and requirements, the first launch is the place to find out. Storage size and regional availability aren't stated.
Our take
Worth a look for anyone who has wanted a proper grand-strategy sandbox on a phone and is willing to tolerate a dense interface and a small community. People who want a guided campaign, polished tutorials or quick sessions should skip it; the small review base also means less certainty about how it holds up over a long game.