Store game · Simulation
A city-building strategy game that advances a settlement from the Stone Age to the modern era and beyond.
Opens the official store page
InnoGames' Forge of Empires began as a browser strategy game in 2012, and this is the iOS version with cross-platform access. You found a city in the Stone Age and carry it through the ages, researching technologies that open up new buildings, goods and eras, with the timeline running into the modern day and past it. The economy is about producing supplies, turning them into goods and trading surplus with neighbours. Expansion comes from taking control of provinces on a campaign map, sector by sector, either through battle or by negotiating. Each province brings its own rewards. It's free to download with optional real-money purchases, and a network connection is required.
InnoGames' city builder started life in the browser in 2012; this is the iOS edition, with the same account working on both. You found a settlement in the Stone Age and research your way forward through the eras, each one opening new buildings and goods, until the timeline passes the modern day and keeps going.
The economy runs on turning supplies into goods and trading the surplus with neighbours. Territory comes from a campaign map of provinces, taken sector by sector either by fighting or by negotiating, and each province pays out its own rewards. The game is free, with purchases, and always online.
A day in Forge of Empires is a series of check-ins. Collect what the buildings produced, start the next batch, queue a research item, nudge a trade with a neighbour, and maybe push one sector further on the campaign map. Each visit is a few minutes; the city grows across weeks.
Progressing an era is the big event, since it changes the look of the town and the buildings on offer. Combat on the campaign map is one route to a province; negotiation is the other, for players who'd rather not fight at all.
Long-term city builders are a habit more than a game, and Forge of Empires has been running since 2012, so people search for it to continue a town they started in a browser years ago. The cross-platform account is the reason that works. New players come for the historical sweep, which gives the building a sense of progression that fantasy builders lack.
Isometric city tiles that change style with each era, from huts to stone to steel and glass, which is the visual payoff the five screenshots will emphasise. Expect a dense interface, as the game has a research tree, a trade market, a campaign map and a build menu that all need their own screens. It's a browser game's layout adapted to touch, and it looks the part.
A game running since 2012 with over a hundred thousand ratings at 4.6 on this platform alone is about as established as free strategy gets, and InnoGames GmbH is a sizeable publisher. It's online-only, so everything depends on their servers, but a game of this age and scale isn't going anywhere soon. The game reaches our page through the App Store alone. No specific update dates are listed.
Slow burners
A city takes weeks to grow and rewards a few minutes of attention several times a day.
History buffs
Advancing from the Stone Age through the eras gives the building a timeline.
Browser-to-phone continuity
The same account carries a town between desktop and iOS.
Rated 9+ on the listing. It's free, with optional purchases for real money, and a connection is needed at all times; there's no offline mode. An account is needed for cross-platform play and almost certainly for play at all, though the listing doesn't spell that out. Ads and download size aren't covered. Long-running builders of this type tend to have premium currency that speeds timers, so expect that temptation.
Our take
A strong choice for someone who wants a city builder that respects a busy schedule and has a decade of content behind it. The era progression is the hook, and it holds. It's not a game for anyone who wants to sit down and play for an hour straight, since the timers are built around short visits, and the online requirement rules out flights.