Store game · Music
Beat-tapping game set to pop, K-pop, anime and EDM music videos, with new songs added weekly.
Opens the official store page
Built around music videos rather than static backdrops, Tap Tap Music-Pop Songs is a beat-tapping game from Eyugame where the balls drop in time with a playing MV. The catalogue leans pop and K-pop but also covers anime themes, classical, EDM, rock, trap and hip-hop, with more tracks added each week. Play is simple to learn: tap each ball as it enters the scoring zone and try not to miss. Hits are graded Perfect, Great or Good, and chaining Perfects builds combos that lift the score. A Challenge mode runs through numbered levels that get progressively quicker, so it's as much a test of hand speed as rhythm. Music is sourced from YouTube. Ads and an energy meter are part of the free game; a weekly, monthly or yearly subscription removes both and adds a set of 60 songs plus weekly VIP tracks.
Most rhythm games on phones tap along to an audio file over a static image. Eyugame's entry swaps that for a music video playing behind the lane, so the song you're tapping to is also the thing you're watching. The library skews toward pop and K-pop, with anime openings, classical pieces, EDM, rock, trap and hip-hop filling out the rest, and the developer says new tracks arrive weekly.
It sits in the App Store's Music category, is free to install, and has a subscription layered on top. Only an App Store link is attached here, so Android availability isn't something this page can confirm.
You pick a song, the video starts, and balls fall toward a scoring zone at the bottom. Tap each one as it crosses the line. Timing is graded three ways, Perfect, Great and Good, and a run of Perfects stacks into a combo that inflates the score. Miss, and the chain resets.
Challenge mode is where it stops being a karaoke session. It moves through numbered levels and each one is faster than the last, so by the later stages the song matters less than how quickly your thumbs can move. An energy meter limits how many rounds you get in a sitting on the free tier.
The draw is the catalogue, plainly. Someone searching for this wants to tap along to a specific K-pop or anime track with its actual video, not a generic beat map. The 4.8 rating from over 10,000 reviewers suggests that promise mostly lands, and the weekly additions give fans a reason to check back for new releases.
The screen is dominated by whatever music video is playing, with the falling-ball lane overlaid on top, which means the look changes with every track rather than belonging to the app itself. Five screenshots are on the page. Expect the menus to be bright and busy in the way most free music games are, with subscription prompts in view.
The developer name is a corporate one from China, and the listing claims weekly track additions, which is a maintenance promise rather than a verifiable record. A 4.8 average across 10,000-plus ratings is a healthy sign of current satisfaction. With only the App Store linked, there's no second storefront to cross-check against.
K-pop fans
The catalogue leans hard toward pop and Korean releases with their videos attached.
Reflex training
Challenge mode keeps accelerating until rhythm gives way to raw tap speed.
Short music breaks
One song is one round, so a session fits inside a few spare minutes.
It carries a 12+ age rating. Install is free, but ads and an energy meter gate the free version, and removing both requires a weekly, monthly or yearly subscription that also bundles 60 songs and weekly VIP tracks. The music is streamed from YouTube, which strongly implies a live connection is needed to play.
The listing doesn't state whether an account is required, how much storage it takes, or whether every track is available in every region; YouTube licensing can vary by country.
Our take
Worth installing if the appeal of tapping along to a favourite video outweighs the friction of energy limits and ads. People who want a rhythm game with precise, purpose-built charts and no streaming dependency should skip it, since the YouTube-sourced tracks and subscription model are the whole design, not a side detail.