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A free online multiplayer shooter with 5v5 team deathmatch, solo modes and a large gun arsenal.
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Code of War is a free-to-play online shooter for phones, built around short competitive matches against other players. It switches between first-person and third-person shooting, and leans toward quick firefights rather than long campaigns. Modes include Team Deathmatch for 5v5 squad play, a Solo Deathmatch where nobody has your back, Special Forces missions with objectives to complete, and tournaments with leaderboards for ranked progress. The arsenal covers assault weapons, shotguns, sniper rifles and explosives, so a loadout can be tuned for distance or close quarters. Maps range from city streets and industrial zones to open fields suited to sniping. It's an online game, so expect to need a connection, and as with most free shooters the better gear is earned over time.
A free online shooter in the mould that mobile has settled on: short matches, a 5v5 team mode at the centre, and an arsenal to grind through. Code of War switches between first- and third-person views and keeps the fights brief, with no campaign to speak of.
Beyond Team Deathmatch there's a free-for-all Solo mode, objective-based Special Forces missions and tournaments with leaderboards for ranked progression. Guns span assault rifles, shotguns, snipers and explosives, and the maps range from urban streets to open ground built for long-range shooting. XDEVS LTD is the developer, and the game needs a connection.
Queue up, land in a match, and spend a few minutes trying to come out ahead. The loadout you bring matters: a shotgun build on an industrial map plays very differently from a sniper on an open field, and the map rotation nudges you toward keeping more than one setup ready.
Between matches, the usual free-shooter economy takes over, where better equipment is earned through play. The description is candid about this. A session tends to be a handful of rounds, a look at the leaderboard, and a decision about which weapon to work toward next.
Players who want a competitive shooter without the baggage of the biggest names look at games like this one. The 5v5 team deathmatch is the mode most people actually want from a phone shooter, the tournament leaderboards give a reason to keep queuing, and the mix of close-range and sniper maps means one playstyle doesn't dominate.
Military-realistic, judging by the category and the setting list: concrete, warehouses, fields, and a HUD with a minimap, ammo counter and fire button. The five screenshots will show some of these maps and probably the weapon customisation screen. Switching between first- and third-person means two distinct ways of seeing the same arena, which is unusual at this scale.
The thinnest signal in the batch for a multiplayer game: a 4.3 rating from around a thousand reviews. For an online shooter, player population matters as much as code quality, and a small review base raises the question of how full the lobbies are, which the listing can't answer. XDEVS LTD is a small developer. It's an App Store listing as far as our page goes.
Quick firefights
Matches are built to be short, so a round fits between other things.
Loadout experiments
Four weapon classes and varied map sizes reward keeping more than one setup.
Ranked climbing
Tournament leaderboards give the grind a visible destination.
Rated 17+, so it's not for younger players. The game is free, and the description says the better gear comes through time invested, which strongly implies a purchase path to shortcut that, though prices aren't listed. An internet connection is required for everything. Whether an account is needed, how much storage it takes and whether ads appear are all unstated. Lobby population is also unknown.
Our take
Try it if you want a lightweight competitive shooter and don't mind that it's a smaller community than the genre leaders; the mode list is sensible and the maps vary. The low review count is the caution. If you need matches to fill instantly at any hour, a bigger-name shooter is the safer bet, and if you're after a story, there isn't one.