Store game · Action
A ragdoll trampoline game about chaining flips and gainers across backyards, gyms and circus tents.
Opens the official store page
Bouncing is the whole game in Flip Master. You control a ragdoll athlete on a trampoline and try to string together frontflips, backflips, gainers and layouts without landing on your head. The custom physics engine is the point: a well-timed tuck feels different from a sloppy one, and the falls are half the entertainment. Locations range from a backyard and a gym to a competition trampoline, a circus and a trampoline park with several beds in a row. There are around a dozen tricks to earn, power-ups such as a medicine ball, a foam cube and a Coin Rain bonus, and a roster of characters with their own physics to upgrade and customise. Clips of your best moves and worst wipeouts can be recorded to share. It works fully offline, and it's from the studio behind Flip Diving and Flip Runner.
Trampolining with a ragdoll who doesn't always land on their feet. You bounce, tuck, flip and try to chain frontflips, backflips, gainers and layouts without coming down on your head, and the bespoke physics are the point: a tight tuck and a sloppy one feel different, and the wipeouts are at least half the fun.
MotionVolt, which also made Flip Diving and Flip Runner, moves the action from a backyard through a gym, a competition bed, a circus tent and a trampoline park with a row of beds. Around a dozen tricks are there to earn, and it runs fully offline.
Timing a tuck and timing the release is the whole skill, and the game is about learning how long a tuck buys a rotation. Early sessions are mostly falling off. Then a clean double lands and you understand what the game wants, and from there it's a matter of stringing longer combos for bigger scores.
Power-ups like a medicine ball or a foam cube change the physics of a bounce, Coin Rain pays out, and characters with their own weight and spring can be upgraded. Recording a clip of a disaster to send to a friend is built in, and the disasters are frequent enough to supply it.
Ragdoll physics games are funny, and this one gets passed around through clips of catastrophic landings as much as through perfect ones. People also come from MotionVolt's other Flip titles, which the listing names. It's searched for by anyone wanting a physical, slightly silly skill game that works offline and doesn't require learning a system.
Bright, cartoonish 3D with a loose-limbed athlete at the centre, and locations that go from a suburban backyard to the inside of a circus tent, as the five screenshots will show. Expect a trick-name popup and a score multiplier when a combo lands, and a replay view for the clips. The ragdoll is the visual joke, and the game knows it.
MotionVolt Games Oy, whose company suffix points to Finland, has a small family of Flip games, two of which the listing names, and a 4.7 rating from over ten thousand reviews is a healthy result for a physics toy. Offline design means no server dependency. The only storefront on our page is Apple's. Nothing in the data indicates how often new content arrives.
Physics comedy
The falls are built to be funny, and clips of them can be recorded and shared.
Combo chasing
Chaining flips, gainers and layouts for bigger scores is the skill ceiling.
Airplane mode
It runs fully offline, with no feature that needs a signal.
Rated 12+, likely for the ragdoll falls and advertising rather than anything graphic. It's free; purchases and ads aren't itemised in the description, but character upgrades and a Coin Rain bonus point to a coin economy that probably has a paid side. No connection is needed, and no account is mentioned. Neither download size nor regional limits are listed.
Our take
An easy yes for anyone who wants a skill game with a sense of humour and no signal dependency; it's the sort of thing that ends up on the first page of your phone because it fits any spare minute. Players who want narrative, multiplayer or progression beyond a trick list should look elsewhere, and nobody should expect it to be serious.