Store game · Action
An old-school action RPG with tap-to-move controls, swipe-to-cast spells and no paywalls.
Opens the official store page
Made by a small team of fans of old-school action RPGs, Eternium has been maintained by the same people since its 2014 launch. Rather than virtual thumbsticks, you tap where you want to go and draw symbols on the screen to cast spells, which is more relaxing than it sounds and closer to the point-and-click originals. You pick a Mage, Warrior or Bounty Hunter, then fight through four hand-built worlds (forests, dungeons, a demon-held castle, snowy peaks, the moon and Mars) or endless generated levels. Companions fill tank, healer and ranger roles and their abilities combine with yours. Loot is the usual flood of armour, weapons, gold and gems. Gems are the main currency and drop from play, there's no stamina or energy system, and the developer stresses it is never pay to win. After the content download, it mostly works offline.
An action RPG from a small team who've maintained it themselves since 2014, and it shows a stubborn streak: no virtual thumbsticks, no energy system, no pay-to-win, and offline play once the content has downloaded. You tap a destination and trace symbols to cast spells, which is closer to the old point-and-click originals than to most mobile ARPGs.
Choose a Mage, Warrior or Bounty Hunter and fight through four hand-built worlds that take in forests, dungeons, a demon-occupied castle, snowbound mountains, the moon and Mars, or go endless in generated levels. Companions cover tank, healer and ranger.
Tap a spot, the character walks there; tap an enemy, they attack it. Spells are drawn: a shape traced on the screen triggers the matching ability, which takes a session to get used to and then feels natural. The result is calmer than a twin-stick game, with more watching and less thumb-mashing.
Loot pours in, as it does in the genre, and sorting it is half the fun. Companions fight alongside you and their abilities stack with yours. Since gems drop from play and there's no stamina gate, a session ends when you choose, not when a meter runs out.
People search for Eternium after being burned by free RPGs with energy bars and paywalls, because the listing makes a point of refusing both. The tap-and-draw controls are a second reason: anyone who finds virtual thumbsticks miserable has few alternatives. Offline support after the download seals it for travellers.
Classic isometric action RPG: a character in the centre, enemies swarming, loot glittering on the floor, and a spell-drawing overlay that is the one unusual interface element. The five screenshots will show several of the worlds, which range widely from forest to the surface of Mars. The art aims at the old-school look rather than modern mobile polish.
The listing's own claim, that the same team has maintained the game since its 2014 launch, is rarely stated and is the strongest upkeep signal in the batch. A 4.8 rating from over ten thousand reviews supports it. Making Fun, Inc. is small, so the project depends on them staying interested, but a decade is a good sign. The link we have is to the App Store.
Thumbstick haters
Tap to move and draw to cast is a control scheme almost no other mobile ARPG offers.
Paywall refugees
No energy, no stamina, gems from play, and a developer that states it's not pay-to-win.
Offline dungeon crawling
After the content download, most of the game runs without a connection.
A 12+ rating applies. It's free, and the description's position is that purchases exist but never buy power; gems, the main currency, drop in play. No stamina or energy meter exists. A content download happens first, so the initial install needs a connection and some storage, and after that it mostly works offline. Sign-in requirements go unmentioned. Advertising isn't addressed either way.
Our take
The action RPG to recommend to anyone tired of the genre's mobile habits, and arguably the most principled free game in this batch. The controls are a matter of taste, so give the tap-and-draw scheme an hour before judging it. Players who want always-online co-op and seasonal events will find it quiet; that's rather the point.