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Pixel-art WW1 real-time strategy with ten free campaigns, survival waves and a level editor.
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A real-time strategy game set in the First World War, where you spawn pixel-art riflemen, shock troopers, machine gunners, snipers, tanks and flamethrower units and send them at the enemy line. Despite the setting it moves quickly, and sessions are short. Ten campaigns of 25 levels each are free, covering Great Britain, Germany, France and Russia as well as the Ottoman Empire, Austria Hungary, Italy, the USA, the Soviet Army and the White Army. Survival mode has you holding out for 50 waves with direct control of your weapons. A creative sandbox lets you build your own battles, pick maps and weather, or just spawn a thousand tanks and see what happens, and finished levels can be uploaded for other players to try. It works offline and comes in five languages: English, Russian, French, Spanish and Chinese.
SimpleBit Studios has made a First World War game that is, against expectation, quick. It's a side-on real-time strategy in pixel art: spawn riflemen, shock troops, machine gunners, snipers, tanks and flamethrowers, and push them across no-man's-land at the enemy trench. Sessions last minutes rather than afternoons.
Ten campaigns of 25 levels are included free, covering ten nations from Great Britain and Germany through to the Soviet and White armies of the civil war. A 50-wave survival mode, a sandbox for building and sharing your own battles, offline support and five languages round it out.
You watch your trench on one side and the enemy's on the other, and spend resources spawning units that march forward on their own. Decisions are about composition and timing: a line of riflemen to absorb fire, shock troopers to break through, a tank when the budget allows. The enemy does the same from its side, and the front line shifts back and forth until one trench falls.
Survival mode changes the role, giving you direct control of weapons while 50 waves come at you. The sandbox is the playground: pick a map and the weather, set up both sides, or spawn a thousand tanks to watch the result.
WW1 is an under-served setting on mobile, and people who search for it tend to be history enthusiasts who want the trench setting specifically. The offer of ten full campaigns for free is unusual and gets noticed. The 4.7 rating from over 10,000 reviewers suggests the fast pacing works even for those who came expecting something slower.
Pixel art, side-scrolling, with small animated soldiers and muddy, cratered ground in the palette you'd expect of the Western Front. Five screenshots are on the page. Pixel games in this style tend toward clean, functional menus, and the unit spawn bar across the bottom of the screen is the main interface element during battle.
SimpleBit Studios ApS is a Danish developer, and the level-sharing feature implies some server infrastructure the studio maintains. A 4.7 average from 10,000-plus ratings is strong. The listing doesn't describe update history, and the ten free campaigns may be the bulk of the content rather than a starting point. Only the App Store is linked here.
History buffs
Ten national campaigns cover the war's main powers and the Russian civil war that followed.
Sandbox tinkerers
Build a battle, pick the weather, and upload the result for other players.
Fast RTS sessions
Battles resolve in minutes, so a campaign level fits in a short break.
Rated 12+, appropriate for a game about trench combat. It's free, and the listing specifies that all ten campaigns are included at no cost, though it doesn't say what, if anything, is sold inside the game or whether ads appear. Offline play is confirmed. Uploading custom levels will need a connection.
Languages are English, Russian, French, Spanish and Chinese. Storage requirements and account details aren't stated.
Our take
An easy recommendation for anyone drawn to the setting, and the free campaigns are generous enough to judge it without spending. Players who want a slow, deliberate wargame should know it moves quickly, and those who dislike pixel art won't be won over by the content alone.