Store game · Action
Play hitman Jack Griffin across sniper contracts and close-quarters stealth missions in a global story.
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Jack Griffin is a professional assassin, and Contract Killer 2 follows him through an international storyline of paid hits. Missions alternate between two styles: first-person sniping from a distance, and third-person assault contracts where you move between cover, sneak up on targets and finish them with melee attacks or open fire. Objectives vary beyond straight kills. Some contracts have you clearing a street of enemies, surviving an ambush, defusing bombs, or slipping through a level without being seen. Weapons take upgrades such as scopes, silencers and larger magazines, and Jack can be kitted out with throwing knives, body armour and brass knuckles. A challenge system hands out titles and badges for completing specific feats. It's free with optional purchases, carries ads, needs a network connection to play, and the publisher says it isn't meant for children.
Glu's hitman sequel follows Jack Griffin around the globe on paid contracts, and it alternates between two very different kinds of mission. One is first-person sniping from a fixed position. The other is third-person work at close range, moving cover to cover, taking targets quietly or going loud.
Contracts aren't all assassinations. Some have you holding a street, surviving an ambush, defusing a bomb or getting through an area unseen. Weapons take scopes, silencers and extended magazines, Jack can be dressed in armour and armed with knives and knuckles, and a challenge system awards titles and badges for specific accomplishments.
A sniper contract is a matter of patience: find the target, wait for the shot, take it. An assault contract is closer to a cover shooter, with a rhythm of advance, hide, fire. Alternating the two keeps either from getting stale, and a session is typically two or three contracts followed by a trip to the armoury to spend what they paid.
Upgrades change how missions feel. A silencer makes stealth objectives feasible, a bigger magazine makes the ambush ones survivable. The badges are there for players who want to replay contracts with self-imposed rules.
The sniper fantasy has a durable audience on mobile, and this one wraps it in a story with a named protagonist, which most competitors skip. People also look for it by name, since a sequel implies a first game they may remember. Stealth objectives attract a second group who like puzzle-like infiltration more than shooting.
Grim and cinematic in intent: urban rooftops, scope overlays, and a protagonist in tactical gear, with the five screenshots likely split between the sniper view and the third-person cover sections. Expect a HUD with health, ammo and an objective tracker, plus an armoury screen full of attachments. The description leans on suspense and professionalism rather than gore, though the 17+ rating says it isn't shy.
Glu Games is an established mobile publisher, but the listing's numbers are weak: a 4.3 rating from roughly a thousand reviews. That's a small base for a Glu title and may mean the game is past its prime commercially. It still requires a network connection, so its continued availability depends on servers Glu chooses to keep running. Our page has the App Store link alone.
Sniper patience
Half the contracts are about lining up one shot and waiting for it.
Stealth objectives
Missions where you're meant to go unseen reward silencers and a slow approach.
Badge collectors
The challenge system gives a reason to replay contracts with constraints.
Rated 17+, and the publisher itself says the game isn't intended for children. It's free with optional purchases and carries ads, both stated outright. A network connection is required to play, so this is not a flight game despite being single-player. The listing doesn't mention a login requirement or storage size, and regional availability isn't specified.
Our take
Worth a look for anyone who wants a mission-based shooter with a bit of narrative and the sniper-stealth mix, provided they accept ads and an online requirement in a single-player game. The thin review base is the hesitation; if Glu ever switches the servers off, it goes with them. Players under 17 or anyone wanting offline play should pass.